MyMessageBox for Phone and Store apps

Tue, February 5, 2013, 02:41 AM under MobileAndEmbedded

I am sharing a class I use for both my Windows Phone 8 and Windows Store app projects.

Background and my requirements

  1. For my Windows Phone 7 projects two years ago I wrote an improved custom MessageBox class that preserves the well-known MessageBox interface while offering several advantages. I documented those and shared it for Windows Phone 7 here: Guide.BeginShowMessageBox wrapper.
  2. Aside: With Windows Phone 8 we can now use the async/await feature out of the box without taking a dependency on additional/separate pre-release software.
  3. As I try to share code between my existing Windows Phone 8 projects and my new Windows Store app projects, I wanted to preserve the calling code, so I decided to wrap the WinRT MessageDialog class in a custom class to present the same MessageBox interface to my codebase.
  4. BUT. The MessageDialog class has to be called with the await keyword preceding it (which as we know is viral) which means all my calling code will also have to use await. Which in turn means that I have to change my MessageBox wrapper to present the same interface to the shared codebase and be callable with await… for both Windows Phone projects and Windows Store app projects.

Solution

The solution is what the requirements above outlined: a single code file with a MessageBox class that you can drop in your project, regardless of whether it targets Windows Phone 8, or Windows 8 Store apps or both. Just call any of its static Show functions using await and dependent on the overload check the return type to see which button the user chose.

// example from http://www.danielmoth.com/Blog/GuideBeginShowMessageBox-Wrapper.aspx
if (await MyMessageBox.Show("my message", "my caption", "ok, got it", "that sucks")
== MyMessageBoxResult.Button1)
{
     // Do something
     Debug.WriteLine("OK");
}

The class can be downloaded from the bottom of my older blog post.


    

asynchrony is viral

Mon, February 4, 2013, 07:46 PM under VisualStudio

It is becoming hard to write code today without introducing some form of asynchrony and, if you are using .NET (e.g. for Windows Phone 8 or Windows Store apps), that means sooner or later you have to await something and mark your method as async.

My most recent examples included introducing speech recognition in my Translator By Moth phone app where I had to await mySpeechRecognizerUI.RecognizeWithUIAsync() and when moving that code base to a Windows Store project just to show a MessageBox I had to await myMessageDialog.ShowAsync().

Any time you need to invoke an asynchronous method in your code, you have a choice to make: kick off the operation but don’t wait for it to complete (otherwise known as fire-and-forget), synchronously wait for it to complete (which will entail blocking, which can be bad, especially on a UI thread), or asynchronously wait for it to complete before continuing on with the rest of the method’s work. In most cases, you want the latter, and the await keyword makes that trivial to implement. 

When you use the magical await keyword in front of an API call, then you typically have to make additional changes to your code:

  1. This await usage is within a method of course, and now you have to annotate that method with async.
  2. Furthermore, you have to change the return type of the method you just annotated so it returns a Task (if it previously returned void), or Task<myOldReturnType> (if it previously returned myOldReturnType). Note that if it returns void, in some cases you could cheat and stop there.
  3. Furthermore, any method that called this method you just annotated with async will now also be invoking an asynchronous operation, so you have to make that change in the body of the caller method to introduce the await keyword before the call to the method.
  4. …you guessed it, you now have to change this caller method to be annotated with async and have its return types tweaked...
  5. …and it goes on virally…

At some point you reach the root of your user code, e.g. a GUI event handler, and whoever calls that void method can already deal with the fact that you marked it as async and the viral introduction of the keywords stops there… This is all wonderful progress and a very powerful mechanism, and I just wish someone had written a refactoring tool to take care of this… anyone?

I mentioned earlier that you have a choice when invoking an asynchronous operation. If the first time you encounter this you wish to localize the impact of all these changes and essentially try to turn the asynchronous behavior into synchronous by blocking - don't! For reasons why you don't want to do that, read Toub's excellent blog post (and check out the rest of his blog with gems on async programming starting with the Async FAQ). Just embrace the pattern knowing that when you use one instance of an await, you'll propagate the change all the way to the root user code method, e.g. typically an event handler.

Related aside: I just finished re-writing my MessageBox wrapper class for Phone projects, including making it work in Windows Store projects, and it does expect you to use it with an await :-). I'll share that in an upcoming post for those of you that have the same need…